Lighting
Lighting
Exhibits: Cave of Sorrows

dot Back to Index

Cave of Sorrows, Corruption Valley, First Murder - A Multimedia Assault on the Senses
ruler

The Cave of Sorrows, Corruption Valley, and First Murder rooms are designed to leave your head spinning and scared amidst dark, dreary, lonely rooms pock-marked with evil. The floors are at times literally tilted to leave you feeling unbalanced as you increasingly wish to escape the images of skulls, death, wolves, and the face of evil cast on a strangely angled, unruly, and asymmetrical concrete screen. The cacophony of sirens, screams, and other awful noises assault the ears haphazardly, leaving you as eager to escape as any fire alarm. The wooden door to a tenement house covered with locks implies danger here, and perhaps loneliness behind the door.

cave_of_sorrows
shadow

Together, eyes, ears, and touch are aggressively assaulted (and manipulated thereby) in this immersive conceptual art, leaving us feeling violated and vulnerable. This is all intentional, of course, for it signals the immorality, evil, and corruption that arise after the fall. As with the rest of the museum, however, this is not a neutral experience for our senses and minds, but rather a set-up to maximize the persuasive potency of the remarkable video in the Last Adam Theatre.

door
shadow

These rooms are designed to further break us down, to expose and thereby ready us for a message of beauty and hope – not simply to experience it, but to embrace, believe, and cling to it as the antidote to the corruptive horrors that surround us here. As we are told by the marketing that surrounds and pervades the Creation Museum: “Prepare to believe”.

abel
shadow

In essence, once we have seen these rooms the real underlying message becomes palpably clear: “Prepare to believe, or else.”

(top)

Divider
Previous_Page
Next_Page